- Que es shader model 3.0 movie#
- Que es shader model 3.0 skin#
- Que es shader model 3.0 full#
- Que es shader model 3.0 series#
Early versions of the two languages were considered identical, only marketed differently. It is very similar to the Nvidia Cg shading language, as it was developed alongside it. HLSL is analogous to the GLSL shading language used with the OpenGL standard. The High-Level Shader Language or High-Level Shading Language ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
The partial transparency and reflection of the water in the foreground are added by a shader applied finally to the entire scene. The square in the background has been transformed and rotated. Distortion of the statue is achieved purely physically, while the texture of the rectangular frame beside it is based on color intensity.
Que es shader model 3.0 series#
Now, with the NVIDIA GeForce 6 Series and its CineFX 3.0 engine, groundbreaking effects can be created without compromising performance.A scene containing several different 2D HLSL shaders. Previously, highly complex effects were not possible without sacrificing performance and precision, because of long shader programs that required many computational passes.
Que es shader model 3.0 full#
With full DirectX 9.0 Shader Model 3.0 support, the newest GeForce GPUs will soon power a new generation of games with unmatched realism, digital worlds with mind-blowing complexity, and lifelike characters that move through cinematic-quality environments. NVIDIA CineFX 3.0 is poised to unleash a new level of programming creativity. All of these effects can be combined to create intricate, detailed, true-to-life scenes that completely immerse you in the game environment.
Que es shader model 3.0 skin#
New effects include subsurface scattering, providing depth and realistic translucence to skin and other surfaces soft shadows for sophisticated lighting effects accurately represented environmental and ground shadows and global illumination for incredibly photorealistic lighting. With the increased horsepower provided by the CineFX 3.0 engine, developers can create more unique game features and effects than ever before. Photorealistic lighting can be created while avoiding unnecessary processing time for pixels that do not contribute to the visible portions of an image. Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a technique where the lighting of a scene can be done after rendering all of the geometry, eliminating multiple passes through the scene.Vertex frequency stream divider: Effects can be efficiently applied to multiple characters or objects in a scene, providing individuality where models are otherwise identical.Displacement mapping allows developers to make subtle changes in a model’s geometry with very little computational cost. Displacement mapping: CineFX 3.0 allows vertex processing with textures, providing a new level of depth and realism to every component, surface, and character in a scene.Dynamic flow control: Additional looping/branching options and new subroutine call/return functions give programmers even more choices for writing efficient shader programs.The technology and speed advancements of CineFX 3.0 ensure that longer programs will run blazingly fast. Infinite length shader programs: With CineFX 3.0 there are no hardware-imposed limitations on shader programs.Through the power of the Microsoft® DirectX® 9.0 Shader Model 3.0 and OpenGL® 1.5 APIs, programmers can now develop shader programs utilizing these technologies and techniques: The third-generation of the NVIDIA® CineFX™ engine unleashes the power of the latest NVIDIA GPUs and streamlines the creation of complex visual effects. These newest GPUs provide the hardware brainpower developers need to create stunning, real-time 3D effects in their games and applications, and the hardware muscle to keep your system performing at top speeds. Once again, NVIDIA introduces groundbreaking new hardware technologies in the GeForce 6 Series of graphics processing units (GPUs) that push 3D real-time graphics one step closer to film quality.
Que es shader model 3.0 movie#
Imagine not being able to distinguish between a movie playing on your TV and a game running on your PC where the line between real-time 3D graphics and prerendered cinematic effects is completely blurred.